Redditor peacenattress shared an incredible creation that combines the Vex style with Halo Infinite. While this doesn't showcase the full capabilities of Forge mode, it exemplifies how players are already using it to pay homage to their favorite experiences. For instance, one player managed to recreate Pride Rock from The Lion King using Halo Infinite's Forge. The wait has been well worth it, as Forge Mode now offers advanced scripting options for tech-savvy creators to explore and create intricate maps. Although it was added to the game much later than expected, developer 343 Industries took their time to perfect it. The potential of Halo Infinite's Forge Mode is truly awe-inspiring. As both Halo and Destiny are developed by Bungie, these franchises have unintentionally become linked, and this creation beautifully combines elements from both. In yet another glaring omission, there is no career stat or medal tracking system in Halo Infinite. Previous Halo games allowed players to keep track of their killtackulars and grenade sticks while Halo Infinite is missing a basic performance tracker, a feature provided by most other FPS game these days.A Halo Infinite player recently shared an impressive Forge PvP creation inspired by the Vex from Destiny. Community favorite SWAT has not been included and there is currently no Slayer playlist in PVP although 343 has confirmed it plans to add these game modes and more by the end of the year. Multiplayer in Halo Infinite is also missing key game modes. Related: Halo Infinite Server Guide: How To Change Servers There is no incentive for team play and really no incentive for personal performance either, both of which are key elements in retaining a player base and keeping players engaged. If a player wins, loses, puts up a high score, or has a poor match, they will receive the same amount of XP to level up in Halo Infinite's multiplayer as everyone else in the lobby. Points accumulated during matches appear to have no effect on experience gained, or anything for that matter. 343 missed an opportunity by not including the overhauled version of Forge from Halo 5, and many in the community are rightfully disappointed. In the updated version, Forge is no longer a simple map editor, but a sandbox allowing players to even color and texture individual objects. Forge was not included in the initial release of Halo 5, but was later implemented with the release of Cartographer's Gift as a completely reworked and improved game mode. Players could now alter spawn points, move teleporters, and rearrange map layouts leading to unforgettable multiplayer experiences.ģ43 has decided not to include Forge with the launch of Halo Infinite, however, there is still chance that it will eventually be included. Thanks to the passion and creativity of the Halo community, the game mode took on a life of its own. Forge was originally created with the intention that players would make small tweaks to maps to alter their gameplay experience and test new potential playstyles. The Forge game mode, first introduced in Halo 3, gives players the ability to customize and share maps for use in custom games. The ability to unlimitedly replay any mission in the Halo series has always added to the overall gameplay experience, so it's unfortunate that this feature is not made available. Items can be retrieved when replaying these select missions, but the storyline cannot be altered. Some key story missions are not able to be replayed in Halo Infinite. Players will be allowed to revisit a select number of missions that have less of an impact on the overall storyline, but will be locked out from going back to replay the crucial ones. Related: Halo Infinite Confirms Covenant Aliens Smell Bad The open world of Halo Infinite seems as though it would support co-op gameplay even better than its linear predecessors, which makes its absence even more disappointing. 343 has confirmed that it does plan to implement co-op gameplay, but not until the conclusion of Halo Infinite's first season which is currently scheduled for May 2022. When the preview embargo broke on November 19, it was quickly revealed that 343 had opted to exclude this long-time core Halo gameplay element.
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